Executive Hangar

Ruin Station map

The contested zone of Ruin Station in the Pyro system. The Vault holds two of the compboards used at the executive hangar: Tablet 5 and Tablet 6.

Legend
  • Way that is always open
  • Way behind the timed door
  • Way that needs a keycard
  • Entrance
  • Timed door
  • Compboard
  • Keycard door
  • Freight elevator
  • Elevator out
  • Fuse door
  • Keycard printer
  • One-way door

Whole map

Click a wing to step into it. The back button takes you out again.

Wings

Timers

Route guide

Click a step and the map turns to it.

  1. 1 Getting in

    Gates A, B and C all end in the hub. The doors on the way in are one-way, so there is no going back the way you came.

  2. 2 Opening the fuse doors

    A fuse door stands on each way out of the hub to the west, south and east. Each needs a fuse before it lets you through.

  3. 3 Printing three keycards

    The Last Resort, The Crypt and The Wasteland each have a printer at their far end. A printer locks for a while after use, so start its timer on the spot.

  4. 4 Entering The Vault

    The timed door north of the hub only opens on a cycle. Go in while it is open and follow the corridor up.

  5. 5 Taking the compboards

    Tablet 6 is in the western room right inside. Tablet 5 is in the southern room that The Crypt keycard opens. The other two cards open the northern and eastern rooms.

  6. 6 Getting out

    There is one elevator out in each of the eastern, western and southern wings and one in The Vault, which also has a freight elevator at its northern end.

Wings and spots

Everything on the map, as a list.

Hub

All three gates lead here. West goes to The Last Resort, south to The Crypt, east to The Wasteland and north to The Vault.

Gate A

The western gate. Two one-way doors later you enter the hub through its west side, near the top.

Gate A entrance Entrance
Signposted in the game as Access A.

Gate B

The north-western gate. A long way down brings you into the hub from the north, where it meets the way from Gate A.

Gate B entrance Entrance
Signposted in the game as Access B.

Gate C

The south-eastern gate. Two one-way doors later you come up into the east side of the hub.

Gate C entrance Entrance
Signposted in the game as Access C.

The Vault

Behind the timed door north of the hub. Each of its three inner rooms opens with one keycard, and both compboards are found here.

Timed door Timed door
A door that only opens on a cycle. It is the one way into The Vault.
Tablet 6 Compboard
A compboard for the executive hangar, in the western room right past the timed door. The timer counts down to when it should be back after someone has taken it.
Tablet 5 Compboard
A compboard for the executive hangar, in the southern room that The Crypt keycard opens. The timer counts down to when it should be back after someone has taken it.
The Wasteland keycard door Keycard door
Opens with the keycard printed in The Wasteland and leads to the northern room.
The Last Resort keycard door Keycard door
Opens with the keycard printed in The Last Resort and leads to the eastern room.
The Crypt keycard door Keycard door
Opens with the keycard printed in The Crypt and leads to the southern room with Tablet 5.
Freight elevator Freight elevator
The freight elevator at the northern end of The Vault.
Elevator (The Vault) Elevator out
An elevator that takes you out of the contested zone.

The Wasteland

The eastern wing. The keycard printer is at its far end, and one elevator out is on the way there.

Fuse door (east) Fuse door
A door that opens once a fuse is fitted. It stands between the hub and this wing.
The Wasteland keycard printer Keycard printer
Once a keycard is printed, the printer stays locked for a while. Start the timer right after printing to know when the next card can be had.
Elevator (east) Elevator out
An elevator that takes you out of the contested zone.

The Last Resort

The western wing. The keycard printer is at the southern end of the corridor, and a turn west halfway down leads to an elevator.

Fuse door (west) Fuse door
A door that opens once a fuse is fitted. It stands between the hub and this wing.
The Last Resort keycard printer Keycard printer
Once a keycard is printed, the printer stays locked for a while. Start the timer right after printing to know when the next card can be had.
Elevator (west) Elevator out
An elevator that takes you out of the contested zone.

The Crypt

The southern wing. Straight down is the keycard printer, and a turn west just before it leads to an elevator.

Fuse door (south) Fuse door
A door that opens once a fuse is fitted. It stands between the hub and this wing.
The Crypt keycard printer Keycard printer
Once a keycard is printed, the printer stays locked for a while. Start the timer right after printing to know when the next card can be had.
Elevator (south) Elevator out
An elevator that takes you out of the contested zone.

The floor plan is redrawn from Zane_DragonBorn's map "[Accurate] Pyro Contested Zone Maps (CZs)". Positions are simplified and may differ a little from the game.

See the original map (RSI Community Hub) (opens in a new tab)

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