Pyro Timer Tool

Checkmate map

The contested zone of Checkmate in the Pyro system. Three of the compboards used at the executive hangar are here (Tablet 1, 2 and 3), and with four blue keycard printers it is a good place to collect blue keycards as well.

RBBB
Legend
  • Way that is always open
  • Way that needs a red keycard
  • Way that needs a blue keycard
  • Joined by an elevator
  • Entrance
  • Fuse door
  • Fuse spawner
  • Red Door (red keycard)
  • Keycard printer
  • Compboard
  • Elevator out
  • Blue Door (blue keycard)
  • Elevator
  • Freight elevator
  • Shop

Whole map

Click a wing to step into it. The back button takes you out again.

Wings

Timers

Route guide

Click a step and the map turns to it.

  1. 1 Getting in

    From Access A head south, from Access B head west, and the two ways meet at the crossing. Each way in has one fuse door, and fuses can be had in a room on each side.

  2. 2 Printing blue keycards

    Past the fuse door west of the crossing are the west halls, with two printers. From either entrance only two fuse doors stand in the way, which makes them a good place to collect blue keycards. The printer numbers are this guide’s own, in the order they are met.

  3. 3 Tablet 1 behind the Red Door

    The Red Door north of the crossing opens with a red keycard, brought along from PYAM-SUPVISR-3-4 or PYAM-SUPVISR-3-5. The corridor behind it leads to the room with Tablet 1, past an elevator out.

  4. 4 Printers 3 and 4 in the south-west

    A blue keycard opens the Blue Door south of the west halls into the south-west. Two more printers are here: printer 3 in a room off the corridor that runs west, printer 4 in the room at the south-east corner of the area. A second Blue Door stands at the western end of the corridor.

  5. 5 Tablet 2 and 3 in the hangar

    There are two ways into the hangar: the elevator behind the Blue Door at the western end of the north-west, or the elevator behind the Blue Door at the western end of the south-west. Both go one way only, toward the hangar. Tablet 2 and 3 are in the middle of the hangar.

  6. 6 The Loot Zone and The Shop

    South of the crossing, down past a fuse door, is the Loot Zone. The Shop east of it is not joined to the Loot Zone: it is entered from the rooms past the fuse door south of the Access B corridor.

  7. 7 Getting out

    There is an elevator out in the north-west and one at the western end of the hangar, which also has a freight elevator.

Wings and spots

Everything on the map, as a list.

Access A

The northern entrance. A long corridor leads down to the crossing, through one fuse door; fuses can be had in the room before it.

Access A entrance Entrance
The northern entrance.
Fuse door (Access A) Fuse door
A door that opens once a fuse is fitted.
Fuse spawner (Access A) Fuse spawner
Where the fuses for the fuse doors turn up, in a box on the wall.

Access B

The eastern entrance. The corridor runs west to the crossing, through one fuse door; fuses can be had in a room off the corridor.

Access B entrance Entrance
The eastern entrance.
Fuse door (Access B) Fuse door
A door that opens once a fuse is fitted.
Fuse door (Access B side rooms) Fuse door
The fuse door to the rooms south of the corridor; The Shop lies past them.
Fuse spawner (Access B) Fuse spawner
Where the fuses for the fuse doors turn up, in a box on the wall.

Crossing

Where the ways from the two entrances meet. West is the west halls past a fuse door, north the Red Door, south the Loot Zone.

Fuse door (west halls) Fuse door
A door that opens once a fuse is fitted.
Red Door Red Door (red keycard)
Opens with a red keycard, which cannot be printed in here: it has to be brought along from PYAM-SUPVISR-3-4 or PYAM-SUPVISR-3-5.

West halls

Past the fuse door west of the crossing. Two blue keycard printers are here, and the Blue Door on the south side leads to the south-west.

Blue keycard printer 1 (Terminal 1) Keycard printer
A printer for blue keycards. It stays locked for a while after printing, so start the timer right away to know when the next card can be had.
Blue keycard printer 2 (Terminal 2) Keycard printer
A printer for blue keycards. It stays locked for a while after printing, so start the timer right away to know when the next card can be had.

North-west

Behind the Red Door. The corridor leads to the room with Tablet 1, and past the Blue Door at the western end is the elevator to the hangar. There is an elevator out as well.

Tablet 1 Compboard
A compboard for the executive hangar, in the room at the end of the corridor behind the Red Door. The timer counts down to when it should be back after someone has taken it.
Elevator (north-west) Elevator out
An elevator that takes you out of the contested zone.
Blue Door (north-west) Blue Door (blue keycard)
Opens with a blue keycard. The elevator to the hangar is behind it.
Elevator to the hangar (north) Elevator
The elevator to the hangar, behind the Blue Door of the north-west. It goes one way only, toward the hangar.

Hangar

The hangar with Tablet 2 and Tablet 3. Elevators bring you in from the north-west and the south-west. At its western end are an elevator out and a freight elevator.

Elevator (from the north-west) Elevator
Where the elevator from the north-west arrives.
Elevator (from the south-west) Elevator
Where the elevator from the south-west arrives.
Tablet 3 Compboard
A compboard for the executive hangar, in the middle of this hangar, on the north side. The timer counts down to when it should be back after someone has taken it.
Tablet 2 Compboard
A compboard for the executive hangar, in the middle of this hangar, on the south side. The timer counts down to when it should be back after someone has taken it.
Elevator (west end of the hangar) Elevator out
An elevator that takes you out of the contested zone.
Freight elevator Freight elevator
The freight elevator at the western end of the hangar.

South-west

Behind the Blue Door south of the west halls. Two more blue keycard printers are here, and past the Blue Door at the western end is the elevator to the hangar.

Blue Door (south of the west halls) Blue Door (blue keycard)
Opens with a blue keycard, from the west halls into the south-west.
Blue keycard printer 3 (Terminal 3) Keycard printer
A printer for blue keycards. It stays locked for a while after printing, so start the timer right away to know when the next card can be had.
Blue keycard printer 4 (Terminal 4) Keycard printer
A printer for blue keycards. It stays locked for a while after printing, so start the timer right away to know when the next card can be had.
Blue Door (west end of the south-west) Blue Door (blue keycard)
The second door a blue keycard opens. The elevator to the hangar is behind it.
Elevator to the hangar (south) Elevator
The elevator to the hangar, behind the western Blue Door of the south-west. It goes one way only, toward the hangar.

Loot Zone

South of the crossing, down past a fuse door.

Fuse door (Loot Zone) Fuse door
A door that opens once a fuse is fitted.

The Shop

A shop called The Shop. It lies east of the Loot Zone and is entered from the rooms past the fuse door south of the Access B corridor.

The Shop Shop
A shop called The Shop, east of the Loot Zone.

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Patch notes 1.0.1 Made by Kim-Geonwoo (GitHub)